18 research outputs found

    A unified graphics rendering pipeline for autostereoscopic rendering

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    Autostereoscopic displays require rendering a scene from multiple viewpoints. The architecture of current-generation graphics processors are still grounded in the historic evolution of monoscopic rendering. In this paper, we present a novel programmable rendering pipeline that renders to multiple viewpoints in a single pass. Our approach leverages on the computational and memory fetch coherence of rendering to multiple viewpoints to achieve significant speedup. We present an emulation of the principles of our pipeline using the current-generation GPUs and present a quantitative estimate of the benefits of our approach. We make a case for the new rendering pipeline by demonstrating its benefits for a range of applications such as autostereoscopic rendering and for shadow map computation for a scene with multiple light sources. © 2007 IEEE

    Towards Complete Free-Form Reconstruction of Complex 3D Scenes from an Unordered Set of Uncalibrated Images

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    Abstract. This paper describes a method for accurate dense reconstruction of a complex scene from a small set of high-resolution unorganized still images taken by a hand-held digital camera. A fully automatic data processing pipeline is proposed. Highly discriminative features are first detected in all images. Correspondences are then found in all image pairs by wide-baseline stereo matching and used in a scene structure and camera reconstruction step that can cope with occlusion and outliers. Image pairs suitable for dense matching are automatically selected, rectified and used in dense binocular matching. The dense point cloud obtained as the union of all pairwise reconstructions is fused by local approximation using oriented geometric primitives. For texturing, every primitive is mapped on the image with the best resolution. The global structure reconstruction in the first step allows us to work with an unorganized set of images and to avoid error accumulation. By using object-centered geometric primitives we are able to preserve the flexibility of the method to describe complex free-form structures, preserve the possibility to build the dense model in an incremental way, and to retain the possibility to refine the cameras and the dense model by bundle adjustment. Results are demonstrated on partial models of a circular church and a Henri de Miller’s sculpture. We observed spatial resolution in the range of centimeters on objects of about 20 m in size.
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